![]() ![]() ![]() It would have been cool with the same style from the first Divinity original sin game, where you dont have armor, but bodybuilding and mental strength skills which will give you a percentage of chance to avoid. We are still playing D:OS2, and I'm hellishly grateful for this solution of your. Recently Ive been playing Divinity Unleashed which is a mod that changes the vision of what Divinity Sin 2s combat could be. Me and future generations of people who have this same problem salute you good sir! im from the future and im saying thank you Me and future generations of people who have this same problem salute you good sir! You can still hit the limit, but now it'll take quite a few different mod icon atlases to hit that." With this mod, that 7 limit will be mitigated, since Larian's main icons will only take up 1 atlas now. So in a full inventory, once you start enabling mods that have new icons, you'll start seeing icons visually disappear as they stop rendering when that 7 atlas limit is hit. Does this mean that within Divinity Engine 2 we can also enable an option to hide torso / leg / gloves armour I tried messing around with the engine but didn't find a way to do it so far and all the tutorials I see just show how to add new items to the game. Also, armor dyes are probably possible now with mods. Granted, those are all changes for modders and the editor, but apparently, they have some freedom in terms of what they can prioritize. Larian's main icons (skills, statuses, items) encompass about 6 different atlases. by AlbineFox In the game you have the option to hide your helmet. They're also going to explore making new weapon types possible and rebinding mouse actions to keys. "The issue with icons in this game is that each section of the UI has an atlas limitation of 7 atlases Saved dyes can be found in Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Osiris Data\Dyes.json. Just give it a name and you will be able to find it in the Saved tab. Use this mod to fix the problem with invisible icons. You can change each colors individually by clicking the squares, apply and even save your creation. In the workshop there's a mod by LaughingLeader called 'Combined Icon Atlases'. This frees up space and allows the vanilla icons to reappear. Long story short, what you have to do is move your new icons added from mods into a bag. The only way to solve this problem is through endless. And where the world map makes it look like they are located, they actually are not: all that is there are invisible walls that block further progression in the same direction. Mods that add items can get cluttered with the item files removing their icons. Is there a mod that can make this game first person or over the shoulder camera. Originally posted by Hebrux:Found the solution for anyone who may face this problem in the future. ![]()
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